Asdded a build menu to the hud and fixed some color isues with the new ProgressBar class

This commit is contained in:
Ziver Koc 2007-04-23 20:58:24 +00:00
parent d1a2aa8b4e
commit 2cf489403d
10 changed files with 593 additions and 1168 deletions

View file

@ -2,7 +2,9 @@ package ei.game.hud;
import ei.engine.LWJGLGameWindow;
import ei.engine.effects.BitmapText;
import ei.engine.effects.ProgressBar;
import ei.engine.math.Vector2f;
import ei.engine.math.Vector4f;
import ei.engine.scene.Node;
import ei.engine.scene.Sprite;
import ei.game.player.Player;
@ -11,6 +13,7 @@ public class InGameHud {
private Node hudNode;
private BitmapText money;
private Player player;
private ProgressBar buildBar;
public InGameHud(Player p){
player = p;
@ -26,6 +29,20 @@ public class InGameHud {
money = new BitmapText("MoneyMeter");
money.setLocation(new Vector2f(LWJGLGameWindow.getWidth()-money.getBound().width,5));
hudNode.add(money);
Sprite buildBack = new Sprite("BuildBackground","data/hud/buildmenu.png");
buildBack.setLocation(new Vector2f(
LWJGLGameWindow.getWidth()/2,
LWJGLGameWindow.getHeight()-buildBack.getSize().getY()/2));
hudNode.add(buildBack);
buildBar = new ProgressBar("BuildProgressBar",350,5,100);
buildBar.setBarColor(new Vector4f(0.41f, 0.41f, 0.41f, 1f));
buildBar.setValueColor(100, new Vector4f(0.21f, 0.7f, 0.44f, 1f));
buildBar.getNode().setLocation(new Vector2f(
LWJGLGameWindow.getWidth()/2+50,
LWJGLGameWindow.getHeight()-55));
hudNode.add(buildBar.getNode());
}
public void update(){