Changed Entity to 3d axis and added a fpstimer that calculates the fps

This commit is contained in:
Ziver Koc 2007-03-27 17:51:02 +00:00
parent ec551064c4
commit 28c3cd0529
11 changed files with 222 additions and 72 deletions

View file

@ -1,5 +1,6 @@
package ei.engine.sound;
import ei.engine.math.Vector3f;
import ei.engine.scene.Entity;
/**
@ -13,6 +14,7 @@ public class Sound extends Entity{
private int buffer;
private int sourceId;
private int id;
private Vector3f velocity;
/**
* Create a new sound
@ -24,6 +26,7 @@ public class Sound extends Entity{
super(name);
id = soundId;
soundId++;
velocity = new Vector3f();
this.buffer = SoundLoader.getInstnace().loadSound(ref);
}
@ -75,10 +78,14 @@ public class Sound extends Entity{
public void update() {
//AL10.alSource(source.get(0), AL10.AL_POSITION, sourcePos);
SoundManager.getInstnace().setSoundLocation(
this, getLocation().getX(),getLocation().getY(),0);
this, getLocation().getX(),getLocation().getY(),getLocation().getZ());
}
public Vector3f getVelocity(){
return velocity;
}
/**
* unimplamented method
*