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6 changed files with 32 additions and 20 deletions
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@ -5,7 +5,6 @@ import java.util.List;
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import java.util.Random;
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import ei.engine.math.Vector2i;
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import ei.game.algo.AStarNode2D.Heuristic;
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import ei.game.gamestate.InGameState;
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public class AStar{
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@ -43,13 +42,13 @@ public class AStar{
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// Create the map.
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map = new AStarNode2D[width][hight];
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for(int x = 0, nodeId = 0; width > x; x++) {
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for(int y = 0; hight > y; y++, nodeId++) {
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map[x][y] = new AStarNode2D(x, y, nodeId);
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if(!InGameState.getMap().isPosEmpty(x, y)) {
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map[x][y].setBlocked(true);
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}
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}
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}
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@ -60,21 +59,21 @@ public class AStar{
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List<AStarNeighbour> neighbours = new LinkedList<AStarNeighbour>();
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if(y-1 >= 0)
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neighbours.add(new AStarNeighbour(map[x][y-1], AStarNeighbour.Location.Adjacent)); // North.
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neighbours.add(new AStarNeighbour(map[x][y-1], AStarNeighbour.Location.Diagonal)); // North.
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if(x+1 < width && y-1 > 0)
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neighbours.add(new AStarNeighbour(map[x+1][y-1], AStarNeighbour.Location.Diagonal)); // North-East.
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neighbours.add(new AStarNeighbour(map[x+1][y-1], AStarNeighbour.Location.Adjacent)); // North-East.
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if(x+1 < width)
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neighbours.add(new AStarNeighbour(map[x+1][y], AStarNeighbour.Location.Adjacent)); // East.
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neighbours.add(new AStarNeighbour(map[x+1][y], AStarNeighbour.Location.Diagonal)); // East.
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if(x+1 < width && y+1 < hight)
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neighbours.add(new AStarNeighbour(map[x+1][y+1], AStarNeighbour.Location.Diagonal)); // South-East.
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neighbours.add(new AStarNeighbour(map[x+1][y+1], AStarNeighbour.Location.Adjacent)); // South-East.
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if(y+1 < hight)
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neighbours.add(new AStarNeighbour(map[x][y+1], AStarNeighbour.Location.Adjacent)); // South.
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neighbours.add(new AStarNeighbour(map[x][y+1], AStarNeighbour.Location.Diagonal)); // South.
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if(x-1 >= 0 && y+1 < hight)
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neighbours.add(new AStarNeighbour(map[x-1][y+1], AStarNeighbour.Location.Diagonal)); // South-West.
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neighbours.add(new AStarNeighbour(map[x-1][y+1], AStarNeighbour.Location.Adjacent)); // South-West.
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if(x-1 >= 0)
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neighbours.add(new AStarNeighbour(map[x-1][y], AStarNeighbour.Location.Adjacent)); // West.
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if(x-1 >= 0 && y-1 > 0) neighbours.add(new AStarNeighbour(map[x-1][y-1], AStarNeighbour.Location.Diagonal)); // North-West.
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neighbours.add(new AStarNeighbour(map[x-1][y], AStarNeighbour.Location.Diagonal)); // West.
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if(x-1 >= 0 && y-1 > 0)
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neighbours.add(new AStarNeighbour(map[x-1][y-1], AStarNeighbour.Location.Adjacent)); // North-West.
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map[x][y].setNeighbours(neighbours);
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