Added splash screen
This commit is contained in:
parent
1958c7aa7e
commit
09d872f367
8 changed files with 79 additions and 3 deletions
19
log.txt
19
log.txt
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@ -1 +1,18 @@
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2007-04-08 17:55:07:843 # Loading texture: data/units/tank.png
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2007-04-12 15:05:12:500 # Loading texture: data/map/sand.jpg
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2007-04-12 15:05:13:015 # Loading texture: data/cursor/cursor.png
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2007-04-12 15:05:13:203 # Loading texture: data/units/tank.png
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2007-04-12 15:05:13:625 # Adding State: InGameState
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2007-04-12 15:05:13:625 # Loading texture: data/loadbar_front.png
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2007-04-12 15:05:13:734 # Loading texture: data/loadbar.png
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2007-04-12 15:05:13:750 # Loading texture: data/loadbar_back.png
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2007-04-12 15:05:13:765 # Adding State: LoadingState
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2007-04-12 15:05:13:781 # Loading texture: data/splash.png
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2007-04-12 15:05:14:531 # Adding State: SplashState
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2007-04-12 15:05:14:531 # Enabling(true) State: SplashState
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2007-04-12 15:05:20:968 # Removing State: SplashState
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2007-04-12 15:05:20:968 # Enabling(true) State: LoadingState
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2007-04-12 15:05:22:593 # Removing State: LoadingState
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2007-04-12 15:05:22:593 # Enabling(true) State: InGameState
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2007-04-12 15:05:24:562 # Moving: 2, 1
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2007-04-12 15:05:25:781 # Moving: 1, 1
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2007-04-12 15:05:26:234 # Moving: 4, 3
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BIN
raw/media/splash.xcf
Normal file
BIN
raw/media/splash.xcf
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Binary file not shown.
BIN
src/data/splash.png
Normal file
BIN
src/data/splash.png
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Binary file not shown.
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After Width: | Height: | Size: 96 KiB |
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@ -57,7 +57,6 @@ public class Fade extends Entity{
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life += fade;
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}
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entity.update();
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System.out.println(life);
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}
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public void setEntity(Entity e){
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@ -1,6 +1,7 @@
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package ei.engine.state;
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import ei.engine.input.InputHandler;
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import ei.engine.util.MultiPrintStream;
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public abstract class GameState {
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private String name;
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@ -27,6 +28,7 @@ public abstract class GameState {
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*/
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public void setEnabled(boolean b){
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enabled = b;
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MultiPrintStream.out.println("Enabling("+b+") State: "+getName());
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}
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/**
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@ -2,6 +2,8 @@ package ei.engine.state;
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import java.util.ArrayList;
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import ei.engine.util.MultiPrintStream;
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public class GameStateManager {
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private static GameStateManager instance;
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private ArrayList<GameState> gameStates;
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@ -17,6 +19,7 @@ public class GameStateManager {
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*/
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public boolean addState(GameState g){
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if(!gameStates.contains(g)){
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MultiPrintStream.out.println("Adding State: "+g.getName());
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gameStates.add(g);
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return true;
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}
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@ -30,6 +33,7 @@ public class GameStateManager {
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*/
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public boolean removeState(GameState g){
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if(gameStates.contains(g)){
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MultiPrintStream.out.println("Removing State: "+g.getName());
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gameStates.remove(g);
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return true;
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}
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@ -44,6 +48,7 @@ public class GameStateManager {
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public boolean removeStateByName(String name){
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int i = getId(name);
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if(i >= 0){
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MultiPrintStream.out.println("Removing State: "+gameStates.get(i).getName());
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gameStates.remove(i);
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return true;
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}
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@ -4,6 +4,7 @@ import ei.engine.LWJGLGameWindow;
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import ei.engine.state.GameStateManager;
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import ei.game.gamestate.InGameState;
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import ei.game.gamestate.LoadingState;
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import ei.game.gamestate.SplashState;
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public class EI extends LWJGLGameWindow{
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public static void main(String[] args){
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@ -17,6 +18,7 @@ public class EI extends LWJGLGameWindow{
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protected void init(){
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GameStateManager.getInstance().addState(new InGameState("InGameState"));
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GameStateManager.getInstance().addState(new LoadingState("LoadingState","InGameState"));
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GameStateManager.getInstance().setActive("LoadingState");
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GameStateManager.getInstance().addState(new SplashState("SplashState","LoadingState"));
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GameStateManager.getInstance().setActive("SplashState");
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}
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}
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51
src/ei/game/gamestate/SplashState.java
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51
src/ei/game/gamestate/SplashState.java
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@ -0,0 +1,51 @@
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package ei.game.gamestate;
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import ei.engine.LWJGLGameWindow;
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import ei.engine.effects.Fade;
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import ei.engine.math.Vector2f;
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import ei.engine.scene.Sprite;
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import ei.engine.state.GameState;
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import ei.engine.state.GameStateManager;
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public class SplashState extends GameState{
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private Fade splash;
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private boolean fadeInDone;
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private int time;
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private String nextState;
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public SplashState(String name,String next) {
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super(name);
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nextState = next;
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splash = new Fade("Splash");
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Sprite s = new Sprite("Splash","data/splash.png");
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s.setLocation(new Vector2f(LWJGLGameWindow.getWidth()/2,LWJGLGameWindow.getHeight()/2));
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splash.setEntity(s);
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splash.fadeOut(false);
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fadeInDone = false;
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time = 200;
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}
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@Override
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public void render() {
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splash.render();
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}
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@Override
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public void update() {
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splash.update();
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if(!fadeInDone && splash.isDone()){
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time--;
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if(time <= 0){
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fadeInDone = true;
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splash.fadeOut(true);
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}
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}
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else if(fadeInDone && splash.isDone()){
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GameStateManager.getInstance().removeState(this);
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GameStateManager.getInstance().setActive(nextState);
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}
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}
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}
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