Fixed the rotation pivot and added scalability

This commit is contained in:
Ziver Koc 2007-03-18 17:38:58 +00:00
parent f25b07910e
commit 01af69cbc8
5 changed files with 33 additions and 21 deletions

View file

@ -15,10 +15,13 @@ public class InGameState extends GameState{
public InGameState(String name){
super(name);
rootNode = new Node("InGameNode");
sprite1 = new Sprite("tank","data/units/tank.png");
sprite1.setScale(new Vector2f(0.5f,0.5f));
rootNode.add(sprite1);
sound1 = new Sound("sound","data/sounds/test.wav");
sound1.play();
sound1.loop();
rootNode.add(sound1);
}
@ -29,7 +32,7 @@ public class InGameState extends GameState{
@Override
public void update() {
sprite1.getLocation().add(0.1f);
sprite1.getLocation().add(0.5f);
sprite1.getRotation().add(0, 0, 0.5f);
sound1.getLocation().add(new Vector2f(1,0));
rootNode.update();