added a Entity.java class that handles position rotation and collition. collition has jet not been made.

This commit is contained in:
Ziver Koc 2007-03-13 18:37:22 +00:00
parent dbee794932
commit 0044d4fff4
17 changed files with 154 additions and 55 deletions

View file

@ -4,7 +4,6 @@ import java.io.IOException;
import org.lwjgl.opengl.GL11;
import ei.engine.math.Vector2I;
import ei.engine.util.Texture;
import ei.engine.util.TextureLoader;
@ -16,15 +15,9 @@ import ei.engine.util.TextureLoader;
* @author Brian Matzon
* @author Ziver Koc
*/
public class Sprite {
public class Sprite extends Entity {
/** The texture that stores the image for this sprite */
private Texture texture;
/** The location of this sprite in pixels*/
private Vector2I location;
/** The name of this sprite */
private String name;
/**
* Create a new empty sprite
@ -33,9 +26,8 @@ public class Sprite {
* @param ref A reference to the image on which this sprite should be based
*/
public Sprite(String name) {
this.name = name;
texture = null;
location = new Vector2I(0,0);
super(name);
texture = null;
}
/**
@ -45,10 +37,9 @@ public class Sprite {
* @param texture The texture to use
*/
public Sprite(String name, Texture texture) {
this.name = name;
super(name);
this.texture = texture;
this.location = new Vector2I(texture.getImageWidth(),texture.getImageHeight());
}
}
/**
* Create a new sprite from a specified image.
@ -57,11 +48,10 @@ public class Sprite {
* @param ref A reference to the image on which this sprite should be based
*/
public Sprite(String name, String ref) {
super(name);
try {
this.name = name;
this.texture = TextureLoader.getTextureLoaderInstance().getTexture(ref);
this.location = new Vector2I(texture.getImageWidth(),texture.getImageHeight());
} catch (IOException e) {
// a tad abrupt, but our purposes if you can't find a
// sprite's image you might as well give up.
@ -94,41 +84,6 @@ public class Sprite {
return texture.getImageHeight();
}
/**
* @return The name of this sprite
*/
public String getName() {
return name;
}
/**
* Get the Location of the sprite
*
* @return The Location of the sprite
*/
public Vector2I getLocation() {
return location;
}
/**
* set the location of this sprite in pixels
*
* @param x The x coordinate of the sprite
* @param y The y coordinate of the sprite
*/
public void setLocation(int x, int y) {
setLocation(new Vector2I(x,y));
}
/**
* set the location of this sprite in pixels
*
* @param v The location of the sprite
*/
public void setLocation(Vector2I v) {
location = v;
}
/**
* Draw the sprite
*/
@ -140,7 +95,7 @@ public class Sprite {
texture.bind();
// translate to the right location and prepare to draw
GL11.glTranslatef(location.getX(), location.getY(), 0);
GL11.glTranslatef((int)getLocation().getX(), (int)getLocation().getY(), 0);
GL11.glColor3f(1,1,1);
// draw a quad textured to match the sprite