evil-inside/src/ei/game/network/entities/NetworkUnit.java

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package ei.game.network.entities;
import ei.engine.math.Vector2i;
import ei.game.gamestate.InGameState;
import ei.game.player.Player;
import ei.game.scene.units.Unit;
public abstract class NetworkUnit extends Unit{
private static int nextId;
private int unitId = -1;
public NetworkUnit(int l, Player p) {
super(l, p);
unitId = nextId;
nextId++;
}
public NetworkUnit(int l, Vector2i pos, Player p) {
super(l, pos, p);
unitId = nextId;
nextId++;
}
public int getUnitId(){
return unitId;
}
protected void move(int x, int y, boolean b) {
if(!InGameState.isNetwork()){
super.move(x, y, b);
}
else{
}
}
public void attack(Vector2i target, boolean play) {
if(!InGameState.isNetwork()){
super.attack(target, play);
}
else{
}
}
public void remove(){
if(!InGameState.isNetwork()){
super.remove();
}
else{
}
}
public void setPos(int x, int y) {
if(!InGameState.isNetwork()){
super.setPos(x, y);
}
else{
}
}
public void forcePos(int x, int y){
if(!InGameState.isNetwork()){
super.forcePos(x, y);
}
else{
}
}
public void update() {
if(!InGameState.isNetwork()){
super.update();
}
else{
}
}
}