diff --git a/.idea/misc.xml b/.idea/misc.xml
index 140105b..3a93b1f 100644
--- a/.idea/misc.xml
+++ b/.idea/misc.xml
@@ -8,5 +8,5 @@
-
+
\ No newline at end of file
diff --git a/core/core.iml b/core/core.iml
index d33fa4b..42e26dc 100644
--- a/core/core.iml
+++ b/core/core.iml
@@ -1,5 +1,5 @@
-
+
diff --git a/core/src/se/cookery/CookeryClient.java b/core/src/se/cookery/CookeryClient.java
index 6811b40..4a9dcf6 100644
--- a/core/src/se/cookery/CookeryClient.java
+++ b/core/src/se/cookery/CookeryClient.java
@@ -9,7 +9,6 @@ import se.cookery.core.world.Block;
import se.cookery.core.world.gen.GrassLandWorldGenerator;
import se.cookery.gfx.character.Player;
import se.cookery.gfx.terrain.TerrainMesh;
-import se.cookery.gfx.util.GeometryUtil;
import se.cookery.gfx.util.MaterialUtil;
import se.cookery.gfx.util.WireFrameProcessor;
@@ -22,32 +21,9 @@ public class CookeryClient extends SimpleApplication {
cam.setLocation(new Vector3f(0,20,-10));
cam.lookAt(new Vector3f(0f,0f,0f), Vector3f.UNIT_Z);
- /** 3. We have prepared material and heightmap.
- * Now we create the actual terrain:
- * 3.1) Create a TerrainQuad and name it "my terrain".
- * 3.2) A good value for terrain tiles is 64x64 -- so we supply 64+1=65.
- * 3.3) We prepared a heightmap of size 512x512 -- so we supply 512+1=513.
- * 3.4) As LOD step scale we supply Vector3f(1,1,1).
- * 3.5) We supply the prepared heightmap itself.
- */
-
Block block = new GrassLandWorldGenerator().generateBlock(0, 0);
- /*float[] heightMap = new float[Block.BLOCK_SIZE*Block.BLOCK_SIZE];
- for (int x=0; x
-
+